Modeling a 3D plane


This post aims at explaining how modeling a 3D plane: the Supermarine Spitfire. It's a beautiful World War II English plane.

Spitfire
Spitfire

Modeling

I'm a complete novice in modeling. I have not taken any course on the subject. All I know is by reading some of the Freecad documentation, reading blog posts and watching some youtube videos. As a consequence, I might be completely off in my way of modeling.

For the modeling, I'll use Freecad (https://www.freecadweb.org/). It's a free, open-source software for modeling and available on linux.

The plane is split in 3 parts: body, wings and horizontal stabilizer (i.e. back wings).

Modeling tree
Modeling tree

3 pictures of the plane are used: one from the top, one from the side, and one from the front.

Front, top and side images used to draw the plane
Front, top and side images used to draw the plane

Fuselage

The fuselage of the plane is sketched according to the 3 axis. Here the side sketch:

Front, top and side images used to draw the plane
Front, top and side images used to draw the plane

Once the side sketch is done, I can pad the sketch (i.e. filling it).

Side sketch of the plane's edges
Side sketch of the plane's edges

I repeat this process for the front image as well as the top image.

Front sketch padding
Front sketch padding
Top sketch padding
Top sketch padding

Once this is done, I compute the intersection of each modeling.

Intersection of top, front and side modeling
Intersection of top, front and side modeling

Wings

I do the same thing for the wings (only on 2 axis).

Side sketch padding
Side sketch padding
Top sketch padding
Top sketch padding
Intersection of top and side modeling
Intersection of top and side modeling

Horizontal stabilizer

I do the same thing for the horizontal stabilizer (only on 2 axis).

Side sketch padding
Side sketch padding
Top sketch padding
Top sketch padding
Intersection of top and side modeling
Intersection of top and side modeling

Whole plane

I then compute the union of the fuselage, wings and horizontal stabilizer.

Union of the fuselage, wings, and horizontal stabilizer
Union of the fuselage, wings, and horizontal stabilizer

That's it !

3D slicing

Once the modeling part is done, we need to print the piece.

To do that, we use a slicer, a software which converts a 3D object into printing instructions (a bit like a compiler transform code into machine instructions).

I'm using Cura which is probably the most well known slicer. I just need to export the .obj file from Freecad and importing it in Cura. We can tune many printing parameters whithin Cura.

In this case, Cura informs us that printing a plane of 13cmx18cmx2.6cm takes around 4 hours.

Cura view
Cura view

Printing

Printing of the plane
Printing of the plane
Raw plane. The plane has support used for printing
Raw plane. The plane has support used for printing

Enhancing

In order to have a smooth surface, here are the steps needed before painting:

  • remove the support
  • sand the plane
  • apply mastic
Plane sanded and some mastic has been applied to fill the imperfections
Plane sanded and some mastic has been applied to fill the imperfections

Offering

Finally, once the plane has been painted, it's ready to be given!

2 planes are packed and ready to be given
2 planes are packed and ready to be given

Conclusion

This post was a brief presentation of my process for modeling, printing and enhancing a small plane. Hope you've enjoyed it.